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FiveM anti-cheats explained: what servers run and what they look for

By the SERYX team · Published · 7 min read

Short answer

A FiveM player usually meets three layers. Cfx.re's own anti-cheat runs in every FiveM client and issues global bans for programs that inject into the game. Many servers add a third-party anti-cheat, such as FiveGuard, WaveShield, Electron, FiniAC or Reaper, which mostly protects that server's events, entities and economy and gives staff tools like screenshots and replays. On top of both, staff act on reports and clips.

Client-side vs server-side anti-cheat

Anti-cheat checks run in one of two places.

Where FiveM anti-cheat checks run.
Client-sideServer-side
Where it runsOn the player's PC, alongside the gameOn the server (FXServer)
What it checksThe game client itself, such as code injected into itWhat the client asks the server to do: events, spawned entities, position, money, items
LimitationRuns on hardware the player controlsOnly sees what reaches the server
FiveM exampleCfx.re's built-in anti-cheatChecks in server scripts; Cfx.re's server settings

Cfx.re's security guide for server developers makes the same split. Checks on the client help, but a cheating client can override them, so values that matter, like money, inventory, position and permissions, should be read on the server instead of taken from the client.

Third-party anti-cheats blur the line. They're installed as a server resource, and a FiveM resource can contain client scripts, which are loaded on each player's game, as well as server scripts. So most of them check on both sides. Each of the five described below is installed by the server owner as a resource on the server.

What FiveM itself does

Cfx.re runs its own anti-cheat; its developer docs call the team and the client component Adhesive. Its ban FAQ says the automated system detects external programs that try to inject into the FiveM or RedM client, and bans the linked account from both. That's the global ban.

Not every detection is a ban. The "Game integrity check failed" error means the anti-cheat found an anomaly in the game process and closed the game. Cfx.re says this doesn't mean you're banned. It suggests removing cheat software (even for other games), mods in the FiveM or GTA V folders and recently installed software that might interfere, then running an antivirus scan.

Cfx.re also gives server owners settings. The documented ones include:

  • Pure mode (sv_pureLevel). Level 1 blocks modified client files except audio files and known graphics mods. Level 2 blocks all modified client files.
  • Entity lockdown (sv_entityLockdown). Controls which entities clients may create: "relaxed" blocks script-owned entities created by clients, and "strict" blocks every client-created entity.
  • Control-request filtering (sv_filterRequestControl). Can stop clients taking control of entities other players control, such as occupied vehicles.
  • Event routing switches. Options to stop clients routing networked sounds, phone explosions and script entity state changes through the server. The docs say malicious players commonly abuse these.
  • Backend check-ins. Settings that kick players whose game loses its connection to Cfx.re's CnL service for too long, and one that verifies server settings such as pure level through the anti-cheat. Cfx.re notes that a kick from these checks isn't automatically a global ban.
  • Replay restriction (sv_disableClientReplays). Meant to reduce cheating options. It also disables the Rockstar Editor.

Cfx.re is open that its anti-cheat isn't the whole answer. Its security guide starts by saying the team keeps improving the anti-cheat but "sometimes things slip through", and that cheats can trigger events from the client. It tells developers to register networked events correctly and to check every request on the server. Its ban FAQ also asks anyone who has the files for a cheat they think is undetected to send them to Cfx.re support.

Third-party server anti-cheats

Because things slip through, many servers add their own anti-cheat. Below are five well-known ones, each described from its own website or documentation. We haven't tested them, features vary by plan and version, and the vendors' own descriptions are all we're going on. FiniAC, for one, deliberately doesn't publish a full list of its detections.

FiveGuard

FiveGuard's documentation centres on server events. Its Safe Events system adds a token to server events so the server can check that each call came through FiveGuard, and it can blacklist triggers and rate-limit how often an event fires. It also has a resource protection command aimed at Lua injection, entity, explosion and particle detections, an in-game admin menu, and server exports that take a screenshot or a screen recording of a player. Its configuration is stored in the cloud, and bans are kept with a ban ID.

WaveShield

WaveShield's documentation describes automatic protection for client and server events, which currently covers scripts written in Lua, and a function developers can call to check whether a client-side action, such as spawning an object, was executed legitimately. It whitelists networked objects, so a networked object that isn't on the list leads to a ban. It has a web configuration panel, ban and unban commands that work by ban ID, ban records that can include an evidence link and the player's identifiers, and optional IP bans, which its docs say to turn off on servers behind proxies.

Electron Anticheat

Electron describes itself as a server-side anti-cheat installed as a FiveM resource and managed from a cloud dashboard. It lists detection modules for aimbot, ESP, noclip, god mode, teleporting, speed changes, vehicle modifiers, weapon injection, cheat menus, explosion exploits, VPN use and server crash attempts. Its staff tools include a web panel, an in-game admin menu, a live map, watching several players' screens at once, session replay on some plans, and a player lookup across every server that runs Electron.

FiniAC

FiniAC describes event security for a server's economy, aimed at attempts to spawn items, duplicate rewards or inject in-game money, plus an entity firewall with allow and deny rules for spawned vehicles, peds and objects, and detections tuned for aimbot and silent aim. When a player connects, it rates them with a TrustScore built from more than 30 variables, and it links accounts that share identifiers, IP addresses, names or hardware IDs. Staff get a web panel, player screenshots, and on higher plans detection video clips and live streams of up to 16 players. Bans can be local to one server or global across FiniAC servers.

Reaper AntiCheat

Reaper describes network-level event protection that blocks spoofed triggers and event abuse before they reach a server's scripts, and aimbot detection based on movement and aim analysis. It says every detection is recorded as a video, kept as evidence for ban appeals, and that staff can watch players' screens live from its web panel. Servers install it as a resource called ReaperV4.

FiveM anti-cheats at a glance, from each one's own site or docs, checked 8 October 2026.
Anti-cheatTypeWhat its site says it focuses onStaff tools it lists
Cfx.re (built in)Client-side, in every FiveM client, plus server settingsPrograms injecting into the game client; modified game files; some networked eventsGlobal bans; server settings
FiveGuardServer resource with client-side checks; cloud configEvent protection (Safe Events), trigger blacklists and rate limits, Lua injection, entities, explosions, particlesAdmin menu, screenshots and screen recordings, ban IDs
WaveShieldServer resource with client-side checks; web config panelAutomatic event protection for Lua scripts, execution checks, networked-object whitelistBan and unban by ID, evidence links, optional IP bans
ElectronServer-side resource; cloud dashboardAimbot, ESP, noclip, god mode, teleport, speed, weapon injection, menus, explosions, VPNs, crash attemptsWeb panel, in-game menu, live map, screen monitoring, session replay, cross-server lookup
FiniACServer resource; web panelEconomy event security, entity firewall, aimbot and silent aim, TrustScore, linked accountsScreenshots, detection clips, live streams of up to 16 players, local and global bans
ReaperServer resource; web panelNetwork-level event protection, aim and movement analysisVideo of every detection, live screen view

What they look for, in plain terms

  • Events. FiveM scripts talk to the server through events. Cfx.re's guide warns that cheats can trigger them, so an event that pays out money or gives items is a target. Four of the five products above describe event protection.
  • Entities. Vehicles, peds, objects, explosions and particle effects created by a client, checked against whitelists or rules.
  • Injected code. Code running in the game that didn't come from the server's own resources, such as Lua injection.
  • Behaviour. Movement and aim that don't fit normal play: noclip, teleporting, god mode, speed changes, aimbot.
  • Identity at the door. VPN checks, IP bans, trust scores and linked accounts, so a player banned once is recognised again.

What server staff do on top of software

Software flags; people decide. On roleplay servers, staff are usually the last step.

  • Reports. Players report each other, usually with a ticket in the server's Discord, often with a clip attached.
  • Clips and streams. Plenty of players record or stream their sessions, and staff review that footage.
  • Spectating and logs. txAdmin's in-game menu lets admins spectate and freeze players, and its activity log records joins, kills, chat and explosions.
  • Screenshots and live views. Cfx.re's screenshot-basic resource lets a server script capture a player's game view. The anti-cheats above add screenshots, recordings, live screen views and replays.
  • PC checks. Some servers' rules let staff ask a suspected player to join a voice call and share their screen while staff look at running programs and files. This happens outside FiveM and outside any anti-cheat. Whether a server does it, and what happens if you refuse, is up to that server's rules.

Vendors build human review into their ban lists too. FiniAC's staff review the evidence before a server's local ban becomes a global one, and Reaper keeps detection videos for appeals. FiveM bans explained covers the kinds of ban and how appeals work.

Where SERYX stands

We don't claim SERYX is undetected by, or bypasses, any anti-cheat on this page. Detections change, and no menu can promise you won't be banned. The status page shows which SERYX products are working and on sale right now, and the changelog lists every update with its date.

We checked every source below on 8 October 2026. FiveGuard and WaveShield are described from their documentation sites. Vendor descriptions are what each vendor says about its own product; we haven't tested them.

Sources

  1. Cfx.re Support: FiveM/RedM Community Server Ban FAQ
  2. Cfx.re Support: Game integrity check failed error in FiveM
  3. FiveM docs: Secure Your Events (server security guide)
  4. FiveM docs: server commands (sv_pureLevel, sv_entityLockdown, sv_filterRequestControl and others)
  5. FiveM docs: resource manifest (client_script, server_script)
  6. Cfx.re on GitHub: screenshot-basic
  7. txAdmin: README (in-game menu, activity log)
  8. FiveGuard docs: Manual Safe Events
  9. FiveGuard docs: Events (blacklisted triggers, rate limiter)
  10. FiveGuard docs: Resource protection
  11. FiveGuard docs: Server-side exports (screenshots, screen recording)
  12. FiveGuard docs: Server commands (bans, entity logs)
  13. FiveGuard docs: FAQ
  14. WaveShield docs: Trigger client/server events
  15. WaveShield docs: WaveShieldAPI.IsValidExecution
  16. WaveShield docs: Objects
  17. WaveShield docs: Exports (ban records)
  18. WaveShield docs: Commands
  19. WaveShield docs: I get other ban than mine (IP bans)
  20. Electron Anticheat: homepage
  21. Electron Anticheat: FAQ
  22. Electron Anticheat: product summary (llms.txt)
  23. FiniAC: homepage
  24. FiniAC docs: Bans
  25. FiniAC docs: TrustScore
  26. FiniAC docs: Entity Firewall
  27. FiniAC docs: Identities
  28. Reaper AntiCheat: homepage

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Frequently asked questions

Does FiveM have its own anti-cheat?

Yes. Cfx.re's built-in anti-cheat runs in the FiveM client and detects external programs that try to inject into the game, and a detection leads to a global ban from FiveM and RedM. Cfx.re also gives server owners settings that block modified game files, limit client-created entities and filter some network events. Its own docs say things sometimes slip through, which is why many servers add a third-party anti-cheat.

What is the difference between client-side and server-side anti-cheat in FiveM?

Client-side checks run on the player's PC and look at the game itself, for example for code injected into it. Server-side checks run on the server and validate what a client asks the server to do, such as triggering events, spawning entities or changing money. Cfx.re's own anti-cheat is client-side. Third-party anti-cheats are installed as server resources, which can include client scripts, so they usually check on both sides.

What do FiveM server anti-cheats like FiveGuard, WaveShield and FiniAC check?

According to their own sites and docs: protecting server events from abuse, checking spawned entities, objects and explosions, spotting injected code, and flagging behaviour such as aimbot, noclip, god mode and teleporting. Most also give staff tools: admin menus, ban lists, screenshots, live screen views or detection videos.

Can a FiveM server take screenshots of my game?

Yes. Cfx.re's screenshot-basic resource lets a server capture a player's game view, and several anti-cheats go further: FiveGuard has screenshot and screen-recording exports, FiniAC lists player screenshots and live streams of up to 16 players, Electron offers screen monitoring and session replay, and Reaper offers a live screen view.

Does 'Game integrity check failed' mean I'm banned on FiveM?

No. Cfx.re's support article says the message means its anti-cheat found an anomaly in the game process and closed it, and that this does not mean you've been banned. It suggests removing cheat software, mods in the FiveM or GTA V folders and recently installed software that might interfere, then running an antivirus scan.

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